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Faculty of Design / Video Tutorials / Flash - AS2 - Flash and XML / How to create a gallery in Flash using XML data

How to create a gallery in Flash using XML data

Author: Bill Trikojus

Using XML with Flash makes it easy to update the content of your Flash website.  This is particularly useful for portfolio websites that need to be constantly updated with your latest work.  This tutorial will show you how to store your portfolio data in an XML file and create a dynamic web portfolio in Flash. This is what you will be making.

 

1

Part one

 

Create XML file

 

bulletLaunch video file

 
   
2

Part two

 

Load XML data into Flash

 

Build Flash interface using XML data

 

bulletLaunch video file

 
   
3

Part three

 

Sliding the thumbnail slider (mmm...easing...)

 

Photoshop Actions

 

Load external JPGs into Flash

 

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4

Part four

 

Load big images when required

 

Clean up the interface

 

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5

Part five

 

Preload big images 

 

Fade between big images

 

bulletLaunch video file

   
6

Source code

 

bulletdownload

   

 To learn more about using XML in Actionscript 1.0 check out 'ActionScript for Flash MX: The Definitive Guide' by Colin Moock.

For a free web based Flash gallery with content management system attached check out Online Galleries.

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Comments

2008-05-08: Diego said:
nice tutorial it works just fine, congratulations. I just wanted to know, what if we needed to add a pre loader for the images? where do we add it? Thanx a lot

2008-05-08: Bill Trikojus said:
Just make a movieclip that constantly watches the holder that the big images are loaded into and shows itself and the loading status whenever the holder is not fully loaded. Pretty sure this 'how to build a website' tutorial shows how to do that.

cheers
cheers

2008-05-29: Bill Trikojus said:
Just added a new part to the tutorial to show how to preload the big images

cheers

2008-07-01: Aloseous said:
itz good.

2008-07-19: Melissa said:
Nice tutorial! How do you make it so the slide auto plays.That way you don't have to put a bunch of buttons if you have many images. Something like a slideshow possibly with next and previous controls on it to skim trough the gallery.

2008-07-21: Bill Trikojus said:
Like this?

How to make a Flash thumbnail scroller

2008-07-27: August said:
Loved the tute! My images vary in size and shape so I would rather that they were aligned centrally to the holder_mc. Is this possible?


2008-07-27: Bill Trikojus said:
Sure. Basic concept is this

//define the width height of big image area
w=400;
h=400;
//define the x and y of big image area
x=300;
y=100;


then when the new big image is fully loaded you get the width and height of the holder and position it inside that area

//eg
holder_mc._x=x+(w-holder_mc._width)/2;
//same for y

cheers



2008-07-29: Melissa said:
I was thinking of something like a slideshow with movie controls that enable you to pause/play or go to next slide or previous.

2008-08-11: August said:
Hi again! Thanks for the tip, it looks much better now. I was wondering about something else though. Is there a way to load a different xml file after the swf file has started? I would like to load in different different sections of pohotos.

2008-08-11: Bill Trikojus said:
Sure. Just format all the XML files the same, load a default one in at the start and make some buttons that call the .load method of your existing XML object providing a different xml file as the parameter. When the new xml file loads, the existing onLoad finction will fire and your interface will be built. You might need to write some code at the top of the function that clears the existing thumbnail scroller to make way for the new one - check out removeMovieClip() to do this

cheers

2008-08-28: Augst said:
Hi! Hope I'm not askong too many questions here :P I tried to load another XML file, and it loaded in as it should, but I can't seem to get the removeMovieClip() right. It just removes the last of the thumbnails, but the new thumbnails start in the position after taht anyway. I even tried with a loop. How should I set it up?

2008-08-28: Bill Trikojus said:
Hard to know without seeing your code. I can't remember the instance names in the tute but it would be something like

for(i=0;i<50;i++){
holder_mc['image'+i].removeMovieClip();
}
//reset starting x pos
//reset starting y pos
//load new xml file

Might be best to post the question on a flash forum like actionscript.org

cheers

2008-09-04: Guillaume Rolland said:
Hi, I've noticed that this tutorial only works if published in Flash Player 6 and not in 7 or 8. Unless I am mistaken, I believe something doesn't work right with the attachMovie.
What could I do to correct this?

2008-09-04: Bill Trikojus said:
It should work fine. In flash 7 actionscript became case sensitive so make sure you don't have attachmovie instead of attachMovie etc. I can't recall if it uses a prototype or not but if it does it needs to be MovieClip.prototype and not Movieclip.prototype.

Hope that helps

2008-09-07: Guillaume Rolland said:
Thanks for the fast reply, and you were right, there is no problem in version 7 or 8. Just got a bit lost in the code was all. Thank You.

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